Dungeon Defenders 2 Bug Reporting

Defenses
Votes Bug Comments Date
20
Votes
Fixed
Frostbite Tower bug
Frostbite Towers not working as intended. Frostbite Towers randomly stop working mid map, sometimes dont work at all other times seem uneffected. Frosty Power can randomly stop working Slow beam randomly stops working Freeze can randomly stop working Freeze c...


0
Votes
Fixed
Wrong tooltips on Mystic
Tooltips for Obelisk show a wrong attack speed (0.42s when it seems to be at least 2.5s) Sand Viper show enemies chilled instead of damage dealt/kill


1
Votes
Fixed
colossus attackspeed increases with upgrading it
The attackrate of colossus get's slower if you upgrade him, instead of getting faster as it usually should.


12
Votes
Fixed
Poison Dart Tower dealing 2x damage.
This isn't really a bug but just something I'm waiting for you guys to fix and not sure if you're aware of it and if you're working on it right now. The PoisonDartTower's(PDT) Poison Damage originally increased overtime on afflicted targets but that was remov...


6
Votes
Fixed
Apprentice wall
When you build up an apprentice wall, it doesnt get built where you first intended to, it moves backward and it become more difficult to place them correctly. Tried it on both console and pc and both have this bug.


2
Votes
Fixed
Mystic Sand Viper inspect bugs
The Sand Viper tower does not display it's attack damage or DPS or damage done stats - it basically shows the Frosty stats with crit chance


13
Votes
Fixed
Monk Boost Blockade Health Sphere does not increase current health of fully repaired walls
The Monk sphere "Boost Blockade Health" increases the health of a wall by 25%, but when placing it in range of an existing 100% health wall the wall will gain +25% max health but its current health will not change and it appears to be damaged. If you place the...


0
Votes
Fixed
Fissure of Embermount visual glitching on walls
If you play the Unholy Catacombs incursion and place a Fissure of Embermount close to the walls, it will try to adjust to it and sometimes glitch heavily or z-fighting can also occur. The texture from Fissure should also not be placed on walls. This does not l...


1
Votes
Fixed
Oil Geyser Trap having a dmg radius and a damage radius on inspect, both have different values
If you inspect the Oil Geyser Trap you will notice that it has a DMG radius and a damage radius properties. Both meaning the same, it should made more clear what the difference is between these 2 stats for these 2 have different values too. steps to reproduce:...


1
Votes
Fixed
Tephra Bomb passive only works from one item, it is either the totem or the weapon
The damage of the Tephra Bomb passive is only calculated from one part. It should take both passives into account, from weapon and amulet, or it takes an usefull spot away on alot of items. steps to reproduce: place a volcano with the lavamancer who has the T...


3
Votes
Fixed
Sand Vipers are not receiving the damage increase from buff beams
You can place a Buff beam on a Sand Viper but it does not buff it's DP (damage), only the ATK Rate is buffed. Sand Vipers should be buffed with DP by Buff beam too. The Sand Vipers are receiving the boost  from Boost Aura and lavamancer Eruption correctly. Th...


0
Votes
Fixed
Viper's Fangs attack range angle seems to be bigger then the actual targeting range also the targeting seems to be wonky
It happens that some viper's Fangs do shoot out the attack animation if an enemy is on it's attack range (close to left or right), but they never bubble these, while others can hit them when the monsters are more close to their middle. This issue was noticeabl...