In the Ascension Levels for Abyss Lord, the Ramster Range Gambit gives 1/10th the value it should be giving. For example, instead of giving 30 range per level, it gives 3. I tested to see if this was the case for the Huntress' Poison Dart Tower Range Gambit and it gives the full 30 point value. Here are some screenshots demonstrating this.
This is caused by the Ramster having a typo in it's Defence Range stat.It has 25000 there instead of 2500.
This isn't the only defense that appears to be hit with this issue. The inspect range appears to be the actual range of the defense, but the stat card range determines how defense range increases scale for that defense. The training dummy has an inspect range of 450, but a stat card range of 1,125. Flame aura has an inspect range of 750, but a stat card range of 2,500. The boost aura has an inspect range of 680, but a stat card range of 3,400. Flamethrower has an inspect range of 1,500, but a stat card range of 6,000.
It is simple ... look at Abyss Lord ramster's stats. Defense range of ramster is for some reason multiplied by 10 times (so in stats its 30 000) than gambil will increase +30 of defense range which will make 30 030. But at the end in game tower stat is divided by 10 so it will become 3 003. So if we say that gambit will deacrease your Defense power by 1% ... defense range is increased only by 0.1%. Its pretty simple bug to fix (just make original value into stat or divided it by 10 times) and its really the MAJOR one ... Please FIX it asap otherwise gambit is really useless stat fro ramster tower.
yeah i have 1,290 more range, but only (+126) in ramster. total 2626 of 2500.
This has sort of been fixed with patch 19.5 since it now gives 4x the value it gave before on the tooltips. However, like Flamethrowers and other defenses affected, it changes only the raw value by 1500, not the tooltip value like it should. The tooltip says it's getting a 600 point increase which, as this screenshot shows, is not a lot but it's still something. Since many players rely on the tooltips more than the raw values themselves, the tooltips should be changed to reflect the raw value differences in range gained. I'm not even sure why there are two different values; the raw value should just be put on the tooltip.
Can confirm. Blue range indicator that appears when placing the tower or when holding shift does not reflect the range increase and values are much lower than expected. Screenshot shows tower on the right with Gambit lvl 2 versus the left tower which is base. Testing revealed that the increased range still takes effect since ramster with Gambit lvl 2 is still able to hit slightly outside of displayed range.